﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

using Main.src.display;
using Main.src.input;
using Main.src.util;


namespace Main.src.game
{
    class Boneco
    {
        List<Sprite> imagens;  //imagens para os ângulos o qual o boneco se encontra
        Vector2 posicao; //posicao na palheta
        int angulo; //angulo(graus) de inclinação do boneco

        public Boneco( Sprite sprite)
        {            
            this.imagens[0] = sprite;
            angulo = 0;
        }

        public Vector2 Posicao
        {
            get
            {
                return posicao;
            }
            set
            {
                posicao = value;
                this.imagens[0].Position = value;
            }
        }
    }
}
